Burning Floor - The Ring - Daz
A cluster of animated flames (fire and smoke), emanating from a ring shape on the ground. It measures approx. 5 x 5 x 2.5 meters.
YouTube video with basics on how to use it: https://www.youtube.com/watch?v=3jAawT9kgfQ
The update (Feb 24, 2024) brings new features, you can see an example of how it works here (3:32): https://www.youtube.com/watch?v=VMinmaBVoEI&t=212
Items included:
- Volume container ready to render (vdb file 1 selected by default);
- 120 VDB files with density and flame attributes. It's a loop animation (matching start/end);
- Script (optional) for rendering as multi-frame sequence (from current frame to the end of play range);
- Material presets (Iray): Default, Emission OFF, Smoke absorption only, Smoke scatter only;
UPDATED on Feb 24, 2024 with new features:
- Automatic looping system via script. You'll see it looping in realtime in the viewport, and you can render with the native Daz Studio options like image sequence or still frame;
- Script to randomize the loop timing on multiple props at once (yes!). With multiple copies in the scene, you are just one click away from seeing they all loop in a different manner!
Product tested on Windows 10 / Daz Studio 4.22. Not tested on Mac!
Tip 1: When rendering VDB volumes (more so if emission enabled) I recommend that you always set a time limit (see render settings / progressive / max time in seconds). Daz Studio can make the math for you, so if you type for example "60*10" and click enter it will show 600 which means 10 minutes. In the promos I used limits as: 60s/frame (video), 900s/frame (stills).
Tip 2: when rendering animated sequences always do a test first, reducing the play range to 3 or 5 frames, to see if it works as you expected.
Promo credits: EV Street Wall SW1, EV Street Wall SW2, EV Street Stuff SS1, EV Rocks Circle (EVargas), abandoned_hopper_terminal_04 HDRI (Sergej_Majboroda).
Have fun!
(c)2024 E. Vargas. All rights reserved.